Adobe After Effects
This is a blog post to collect effects which can be used for a character.
Basic usages
- When you alt-click a stopwatch icon on the left of Transform property like Position, then it shows Expression for it to change an animation using an expression.
Anime style speed line
Written in 2026-06-28.
This is based on
https://www.youtube.com/watch?v=73T5zAZtCpc: Not this video because it used a file I wasn't able to download.
The steps to create lines
- Create a background. Here add a gradient colored background
- Add new layer Solid from New > Solid
- Add Gradient Ramp effect. For eaxmple, On the layer, go to Effects > Effects & Presets, search "Ramp" and add it
- Set Start Color and End Color, like end color gets darker.
- Set Ramp Shape to Radial Ramp
- Click and drag the Start of Ramp (the center) and End of Ramp (the outer radius)
- Optional? Set Ramp Scatter to like 200 to make it nicer looks
- Create a center light
- Add new Solid Layer and add a Fill effect
- Change the Color yellow
- Set Transform > Rotation on 45 degrees
- Set Transform > Scale to make it cover an entire screen
- Set a mask
- Select Rectangle Tool on a tool bar and create a Mask on the layer with the part of the central light
- Set Mask Feather. For example, 250. It makes a rectangle blur
- Set Mask Expansion to make the light wider or narrower.
- Create the base shadow line layer
- Duplicate the center light layer and rename it "Line Shadows 01"
- Remove the Fill effect
- Add a Fractal Noise effect
- Set the Property of the fractal noise effect
- Set Contrast to, for example, 2500, to remove blur
- Set Brightness to, like 300, to separate white and black are clear
- Go to Transform and update the scale to look noises become noises with lines instead of rounded shapes
- Disable Uniform Scaling
- Increase scale width and decrease scale height
- Animate the layer using Transform > Offset Turbulence
- Create keyframe on the first layer for Offset Turbulance
- Create keyframe on the last layer for Offset Turbulance, and set different values from the first key frame.
- Alt-click Sub Settings > Evolution and set
time * Xin Expression. This is to increase the speed of a line
- Change the color of the lines
- Set "Blending Mode" to Multiply. I needed to click "Toggle Switches / Modes" on the bottom bar to show the Mode on each layer.
- To make the color lighter,
- Add an effect CC toner
- Change the Tones to Duotone
- Set Shadows to the color darker than the background
- Add more variations of the shadow lines. Add as many layer as you want.
- Duplicate the above "Line Shadows 01" layer into new layer
- Update some properties to make them look different from the 01 layer. For example,
- Update Contrast, Brightness, or Scale
- Alt click Sub Settings > Evolution and set the expression like
time - 200
- Create highlights. Add as many layer as you want.
- Duplicate some shadows layer of existing highlights layers, and rename those layers to "Line Hightlights 01"
- Set Blending Modes of the new layer "Screen"
- Or set "Add" in a few layers depending on how they look
- Update "CC Toner" effect
- Set "Highlights" to the black
- Set "Shadows" to the brighter color
- Add some variations
- Update Fractal Noise > Brightness
- Update Fractal Noise > Transform > Offset Turbulance
- Update Fractal Noise > Transform > Rotation
- Add more variations by adding Glow effect. And update
- Glow Threshold
- Glow Radius
- Glow Intensity
- Create corner shadows
- Duplicate the center light layer and rename it to a "corner shadows" layer
- Update the Mode of "Mask 1" to Subtract from Add
- Set the Fill > Color black
- Set the Transform > Opacity not to make too dark
Anime style speed line but the left top corner emits lights look like
- Create a background in the same way
- Create the base shadow layer. On top of the same step as above
- Add Corner Pin effect on the Line Shadows layer
- Drag the positions of each edge of the corner pin to move lines from one edge to another edge
- Add soft Light
- Add new Solid layer
- Add new mask with rounded shape
- Set Mask Feather and Mask Expansion
- Set Blending Modes to Add
- Add Fill effect and set the color
- Add main light
- Add new Solid layer
- Set Blending Modes to Screen
- Add new mask with light emitting layer
- Animate Mask Path by creating multiple key frames with multiple shapes
- Add CC radial Radial Fast Blur effect